

The story is noticeably more story-driven than the original, particularly with regards to the three characters. The story of Trine 2 reunites the original’s chosen trio despite receiving adequate closure at the end of the first game (including being happily married with kids, in the wizard’s case), the mystical Trine artifact has summoned each of the heroes to join together and embark on a new journey, this time in a faraway land filled with cannibalistic goblins, gigantic wildlife, and a mysterious princess. It was a quirky title with an intriguing mechanic, and in this industry that’s all that’s needed for a sequel. Well, that and a publisher willing to fork over the cash. One title in particular that stood out was Frozenbyte’s platformer/puzzler Trine rather than revert to 8-bit inspired nostalgia, Trine instead took a unique spin on a familiar perspective, allowing players to instantly switch between three characters, each possessing a unique ability that was required to advance to the goal in each area. Whether due to nostalgia or small budgets, many of the most well-known indie titles are 2D throwbacks, from Super Meat Boy to Cave Story. Nowadays it’s hard to find a game that doesn’t involve one dude shooting a million other dudes, let alone a perspective besides the first-person. It’s a bit strange how most 2D platformers nowadays are created by indie programmers and studios after all, it seemed like only yesterday when the console gaming market was dominated by Mario, Sonic, and the hundreds of knockoffs trying to recreate the magic from both franchises.
